Новое обновление для альфа Factorio 0.13.16! Изменений достаточно, времени все таки с прошлого обновления прошло относительно много.
Список изменений Factorio 0.13.16
- Changes
- Changed the personal roboport so it reacts faster to jobs in range.
- Added graphics option «Enable tree sprite mipmaps» that should reduce GPU load when drawing large forests.
- Changed default value of «Lights render resolution» graphics option to 0.25. High values of this setting have negative performance impact on drawing lamps.
- When the first LUA command is used, players are warned that it would disable achievements.
- Changed default renderer for AMD GPUs back to DirectX.
- Rewritten sandbox scenario to work in multiplayer.
- Bugfixes
- Fixed rail signals getting sometimes stuck as reserved. (30093)
- Fixed that the game would crash when trying to load a save that contained unit groups with members in different surfaces. (30541)
- Fixed combinators not drawing lights for the activity led.
- Reverted the change from Version: 0.13.12 that would disable and hide vsync in some cases. (3046)
- Fix that biters wouldn’t become aggravated when damaged by the flamethrower. (30689)
- Fixed game sometimes not being focused properly on OS X. (30436)
- Fixed that the car could shoot itself. (30782)
- Fixed desync related to fast-replacing filter inserters with other inserters. (30753)
- Don’t remove a wall’s circuit connection when gate is destroyed and ghost is created. (30733)
- Fixed opened machine sound sometimes being high-pitched. (30702)
- Fixed that some keybindings wouldn’t register properly after a game restart. (30690)
- Fixed that it would be possible to manually craft items the player does not have enough ingredients for. (30794)
- Fixed playtime in public game browser being 0 for the first minute the server is up.
- Fixed train path finding penalty for circuit network disabled signals.
- Fixed rail planner collision checks for rails in west and south direction.
- Fixed requester chest was missing vehicle impact sound. (
- Fixed that dragging the research button would drag and move the technology tree.
- Fixed that the selected slot wouldn’t update properly when the quickbar was rotated.
- Modding
- Fixed crash when mods use tables as key values in prototype data.
- Added example definition of an electric energy interface.
- Fixed copy&paste on modded constant combinator would copy also number of item slots
- Fixed possible desync caused by inserters putting items directly to loaders.
- Fixed loader wouldn’t stop loading to chest marked for deconstruction.
- Scripting
- Fixed LuaEntityPrototype::resource_category crash.
- Fixed changing force of construction or logistic robot would cause game state corruption.
- Added LuaEntity::get_fuel_inventory().
- Added event on_player_changed_surface.
- Added LuaInventory::find_item_stack(…).
- Added LuaControlBehavior::disabled read.
- Added LuaVirtualSignalPrototype and LuaGameScript::virtual_signal_prototypes read.
- Changed LuaEntity::get_filter()/set_filter()/filter_slot_count to work on both inserters and loaders.
- Added an optional boolean to LuaSurface::spill_item_stack to mark the created items with the to-be-looted flag.
- Added LuaSurface::get_connected_tiles(…).
- Added LuaSurface::get_hidden_tile(…).
- Changed Product::type to string containing «item» or «fluid».
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