Обновление Factorio 0.13.7, изменения, скачать игру Просмотров: 95 Factorio.xyz Опубликовано: 2 года назад Обновлено: 2 года назад Добавить в избранное Обновилась Factorio 0.13.7. Ссылки скоро будут выложены на сайт. Скачать игру с Factorio.xyz Список изменений Factorio 0.13.7 Minor Features Holding the «drop item» key will keep dropping items. Rocks can be mined while holding blueprints. Graphics Updated the stack inserter technology icon. Balancing Medium and large worms spawn further from the starting area. Bugfixes Connect game dialog remembers DNS the address as written rather than only IP Science packs and ammo are now recorded in the items consumed portion of production stats. Fixed the mysterious crash when building rails. Unified the mass production 3 achievement to 20 M (it was 10M in game and 100M on steam). Fixed rendering layer of gate wall. Fixed fullscreen toggle in graphics options. Fixed mining drills using slightly too much energy per item mined. Fixed that rail signals connectable to two rails at the same time were marked as buildable even when the buildability was valid only for one of the rails. Fixed burner inserters sometimes getting stuck. Fixed inserters with stack bonus waiting for stacks indefinitely when there’s nothing to take from. Fixed blueprint previews with tiles and rails vs tiles with no rails. Fixed crash that could sometimes happen when a biter couldn’t reach a target for a long time. Fixed on_player_placed_equipment was not called when quick transferring equipment into armor. Fixed map generator problems very far from the start. Map size is now limited to 2000 km by 2000 km with a black bar rather than crashing when reaching this distance Fixed clean-cursor with armor not putting it into filtered slots in your quickbar. Fixed that expansion chunk candidates values weren’t updated properly Fixed landfills could be included in blueprints. Fixed multiple instances of walls blocking movement when they shouldn’t. Fixed that the solaris achievement unobtainable. Fixed flamethrower turret would cause blueprint preview move up and down. Fixed crash when the currently-playing folder can’t be deleted when exiting game. Fixed crash when connection to the mod portal fails Fixed Update Mods button being sometimes disabled Fixed that LuaGameScript::write_file treated data as null-terminated byte string. Fixed entities marked with «not-repairable» still being repairable manually. Attempt to fix «Access is denied» error message during autosaves. Fixed desync caused by transport belt connected to circuit network reading in pulse mode. Fixed save corruption when driving vehicles on transport belts in some instances. Fixed copy-paste not waking up inserters when copying filters between different inserter types. Fixed error when biters tried to expand while evolution factor was 0. Fixed building paths not refilling the cursor in some instances. Fixed unlocked achievements blinking too quickly. Fixed crash when setting the force of a logistic container in ghost form. Scripting Fixed label size issues when using different font sizes or resizing the game window. Fixed crash when trying to create sprite-button with valid SpritePath to sprite that doesn’t exist. LuaGuiElement::add won’t create sprite-button and returns nil if invalid SpritePath is passed. Added an option to LuaSurface::set_tiles() to disable the correction logic for total control of what the tiles end up as. Added item-group, fluid, tile, virtual-signal and achievement icons to be accessible by the SpritePath used in the sprite-button element. Added SpriteButton to the scripting documentation. Added «grid» to the on_player_placed_equipment event. Added LuaRecipe::localised_name read. Added LuaGuiElement type «scroll-pane». comments powered by HyperComments рек 728х90 single.php (Пока оценок нет) Понравилось? Поделись в соц сетях!