Обновление Factorio 0.13.7, изменения, скачать игру
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Обновилась Factorio 0.13.7. Ссылки скоро будут выложены на сайт. Скачать игру с Factorio.xyz
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Список изменений Factorio 0.13.7
- Minor Features
- Holding the «drop item» key will keep dropping items.
- Rocks can be mined while holding blueprints.
- Updated the stack inserter technology icon.
- Medium and large worms spawn further from the starting area.
- Connect game dialog remembers DNS the address as written rather than only IP
- Science packs and ammo are now recorded in the items consumed portion of production stats.
- Fixed the mysterious crash when building rails.
- Unified the mass production 3 achievement to 20 M (it was 10M in game and 100M on steam).
- Fixed rendering layer of gate wall.
- Fixed fullscreen toggle in graphics options.
- Fixed mining drills using slightly too much energy per item mined.
- Fixed that rail signals connectable to two rails at the same time were marked as buildable even when the buildability was valid only for one of the rails.
- Fixed burner inserters sometimes getting stuck.
- Fixed inserters with stack bonus waiting for stacks indefinitely when there’s nothing to take from.
- Fixed blueprint previews with tiles and rails vs tiles with no rails.
- Fixed crash that could sometimes happen when a biter couldn’t reach a target for a long time.
- Fixed on_player_placed_equipment was not called when quick transferring equipment into armor.
- Fixed map generator problems very far from the start.
- Map size is now limited to 2000 km by 2000 km with a black bar rather than crashing when reaching this distance
- Fixed clean-cursor with armor not putting it into filtered slots in your quickbar.
- Fixed that expansion chunk candidates values weren’t updated properly
- Fixed landfills could be included in blueprints.
- Fixed multiple instances of walls blocking movement when they shouldn’t.
- Fixed that the solaris achievement unobtainable.
- Fixed flamethrower turret would cause blueprint preview move up and down.
- Fixed crash when the currently-playing folder can’t be deleted when exiting game.
- Fixed crash when connection to the mod portal fails
- Fixed Update Mods button being sometimes disabled
- Fixed that LuaGameScript::write_file treated data as null-terminated byte string.
- Fixed entities marked with «not-repairable» still being repairable manually.
- Attempt to fix «Access is denied» error message during autosaves.
- Fixed desync caused by transport belt connected to circuit network reading in pulse mode.
- Fixed save corruption when driving vehicles on transport belts in some instances.
- Fixed copy-paste not waking up inserters when copying filters between different inserter types.
- Fixed error when biters tried to expand while evolution factor was 0.
- Fixed building paths not refilling the cursor in some instances.
- Fixed unlocked achievements blinking too quickly.
- Fixed crash when setting the force of a logistic container in ghost form.
- Fixed label size issues when using different font sizes or resizing the game window.
- Fixed crash when trying to create sprite-button with valid SpritePath to sprite that doesn’t exist. LuaGuiElement::add won’t create sprite-button and returns nil if invalid SpritePath is passed.
- Added an option to LuaSurface::set_tiles() to disable the correction logic for total control of what the tiles end up as.
- Added item-group, fluid, tile, virtual-signal and achievement icons to be accessible by the SpritePath used in the sprite-button element. Added SpriteButton to the scripting documentation.
- Added «grid» to the on_player_placed_equipment event.
- Added LuaRecipe::localised_name read.
- Added LuaGuiElement type «scroll-pane».