Вышло новое обновление для Factorio 0.13.10. Разработчики снова постарались над игрой!
Скачать можно с нашего сайта Factorio.xyz. Список изменений ниже.
Added logistics auto-trash slots: the opposite of logistic request slots.
Added —mod-directory: Specifies which mod directory to use
Increased the size of the curved rail bounding boxes slightly so trains won’t damage things built next to them.
Server stdout messages now contain timestamps and message-type tags
Biters and other units won’t become aggressive as a result of friendly-fire.
Fixed golem achievement incorrectly showing as not-obtained when loading pre 0.13.9 saves in 0.13.9.
Fixed crash related to wire rendering after switching to copper wire while dragging wire.
Map generator tweaks (predictable starting area resources, water only in starting area works now, fixed a few bugs in biome generation).
Fixed chat message rainbow when the game tick would go past 2147483648.
Fixed password field not being focused when connecting to a game. (
Fixed rocket silo moving slow when using efficiency modules.
Fixed pressing Escape in multiplayer connect password dialog closed all gui windows. (
Fixed gates sometimes not opening soon enough. )
Fixed side menu buttons being focusable. (
Fixed numbers display rounding up when it shouldn’t.
Fixed constant combinator GUI slider sometimes showing different value than the number of items. )
Fixed assembling machine GUI progress bars not sizing correctly.
Fixed tight-spot scenario missing walls around trees.
Narrower descriptions with more line breaking opportunities (mod list, roboport).
Fixed that cunning cancellation of crafting orders could result in free items.s a result of this fix, your entire crafting queue will be lost when loading a save from 0.13.9 or earlier. We suggest that you finish or cancel all your crafting before upgrading.
Fixed crash related to custom units.
Fixed mod enabling/disabling sometimes didn’t restart the game.
Fixed several issues with buildability checks returning false but entities actually being buildable.
Fix that aggroing a huge amount of biters would cause UPS drop for a long time. )
Fixed freeze when dragging sound sliders in some instances.
Fixed bullet shooting speed not working properly.
Improved performance when building large electric poles in the latency state by click-and-drag.
The game’s main loop has been rewritten. This should increase performance in some cases and fixes some freezes and stability issues. For example game freezing when changing system time.
Starting area is now 1.5x the size in tiles (also affects tier_from_start).
Fixed manually defining the localised_name of an item didn’t work correctly.
Added LuaEntity::copy_settings() — copies settings from one entity to another as if the player did it.
Changed LuaSurface::find_entities/count_entities/filtered to search the entire surface if the area isn’t defined.
Fixed crash when trying to set compound command with missing list of commands.
Fixed technology effects are now applied before the research_completed event is fired.
Added LuaGameScript::direction_to_string(…) — converts a defines.direction to the string name.
Added LuaPlayer::clean_cursor() — acts as if the player pressed the «clean cursor» key.
Added LuaEntity::mining_target read.
Added properties to LuaSurface::create_entity to make the creation act as fast-replace building.
LuaGameScript::take_screenshot now has an additional field «by_player» that when set will cause the screenshot to only be taken on that players local game.
Added LuaEntity::circuit_connected_entities — the entities directly connected to an entity by the circuit network.
Added LuaEntity::circuit_connection_definitions — the connection definitions for all wires connected to an entity.